Patch Notes 1.5.6


UI

  • New indicator that shows if the Pokémon is deployed (can be disabled in settings).
  • New indicator that shows the target/shape attack of the Pokémon (can be disabled in settings).
  • Now is possible to change the focus of a Pokémon from the side UI (can be disabled in settings).
  • New indicator showing gold gained per minute.
  • From the UI, there is now a button to unequip items.
  • New tooltip that shows the Pokémon and their items in saved teams.
  • The duration of stuns and slows is now displayed (can be disabled in settings).

Challenges

  • Saved teams are retained when abandoning/completing a challenge.

Pokémon Storage

  • New filter for "FIELD" Pokémon.
  • Pokédex and Shinydex counter.
  • New indicator that shows the type of attack of the Pokémon.
  • If a Pokémon is holding an item is shown.

Routes

Added first map of Route 6.

Route 3-4

  • Wave 71 - Reduced the amount of Seismitoad from 35 to 25.

Route 5-3

  • Wave 37 - Reduced the amount of Clawitzer from 18 to 12.

Route 5-4

  • Wave 40 - Reduced the amount of Starmie and Staryu from 72 to 56.
  • Waves 37 and 86 have been swapped.

Shop

New items in the Shop.

  • Scovillain Siracha
  • Sokudo's Portfolio
  • Mitsue's Cocktail
  • Revy's Book
  • Lagging Tail
  • Lucarionite
  • Charizardite Y
  • Buneary (Egg)
  • Dratini (Egg)

Pokémon

Buff/nerf stats are calculated at level 100. A displayed 0 may still reflect base stat changes with no difference at max level.
  • Mega-Barbacle: 
    • ↑ Power: 688 → 888 (+200)
  • Girafarig:
    • ↑ Can evolve to Farigiraf
    • ≡ If already level 60, it evolves automatically.
  • Dunsparce:
    • ↑ Can evolve to Dudunsparce
    • ≡ If already level 60, it evolves automatically.
  • Primeape:
    • ↑ Can evolve to Annihilape
    • ≡ If already level 70, it evolves automatically.
  • Cherrim:
    • ↑ Now transforms under Harsh Sunlight.
  • Grumpig: 
    • ↑ Power: 1100 → 1190 (+90)
  • Machamp: 
    • ↑ Power: 1920 → 2000 (+80)
  • Tangrowth:
    • ↑ Power: 1060 → 1100 (+40)
    • ↑ Speed: 0.9s → 0.8s (-0.1s)
  • Meganium: 
    • ↑ Power: 1030 → 1150 (+120)
  • Breloom: 
    • ↑ Power: 1050 → 1200 (+150)
  • Dewgong: 
    • ↑ Power: 850 → 950 (+100)
  • Castform:
    • ↑ Power: 501 → 700 (+199)
    • ↓ Critical: 10% → 0% (-10%)
  • Rampardos: 
    • ↑ Power: 2500 → 2650 (+150)
  • Staraptor: 
    • ↑ Power: 315 → 420 (+105)
  • Alakazam: 
    • ↑ Power: 450 → 500 (+50)
  • Mega-Alakazam: 
    • ↓ Speed: 0.6s → 0.7s (+0.1s)
  • Bisharp: 
    • ↑ Power: 1185 → 1385 (+200)
  • Aegislash Sword: 
    • ↑ Critical: 65% → 75% (+10%)
  • Archeops:
    • ↑ Power: 2025 → 2140 (+115)
    • ↑ Speed: 1.2s → 1.1s (-0.1s)
  • Malamar: 
    • ↓ Critical: 9% → 5% (-4%)
  • Ninetales:
    • ↑ Power: 376 → 480 (+104)
    • ↑ Speed: 1.52s → 1s (-0.52s)
  • Spidops: 
    • ↑ Speed: 2.2s → 1.65s (-0.55s)
  • Palossand: 
    • ↑ Power: 365 → 400 (+35)
  • Abomasnow:
    • ↑ Power: 430 → 490 (+60)
    • ↑ Speed: 2.75s → 2.6s (-0.15s)
  • Sandslash: 
    • ≡ Stronger in early levels.
  • Masquerain: 
    • ≡ Stronger in early levels.
  • Pidgeot: 
    • ≡ Stronger in early levels.
  • Watchog: 
    • ↑ Can now be deployed on grass.

Enemies

Enemy stats are base values that can change depending on the wave.
  • Haxorus: 
    • ↓ Armor: 15,000 → 13,000
  • Miltank: 
    • ↓ Health: 20,580 → 19,330
  • Cloyster: 
    • ↓ Health: 13,090 → 11,870
  • Walrein:
    • ↓ Health: 27,110 → 26,190
    • ↓ Armor: 16,180 → 15,650
  • Beartic:
    • ↓ Health: 8,550 → 7,980
    • ↓ Speed: 2.2 → 2.1
  • Aerodactyl:
    • ↓ Health: 16,550 → 16,150
    • ↓ Armor: 25,000 → 22,350
  • Cryogonal: 
    • ↓ Armor: 12,000 → 11,110
  • Tentacruel: 
    • ↓ Health: 18,000 → 13,500
  • Starmie: 
    • ↓ Health: 4,000 → 3,620
  • Wailmer: 
    • ↓ Health: 30,000 → 29,150
  • Veluza: 
    • ↓ Health: 9,450 → 8,120
  • Lumineon: 
    • ↓ Health: 14,500 → 13,970
  • Octillery: 
    • ↓ Health: 14,850 → 13,650
  • Milotic:
    • ↓ Health: 30,000 → 29,250
    • ↓ Armor: 8,000 → 6,000
  • Whiscash:
    • ↓ Health: 15,000 → 12,110
    • ↓ Armor: 20,000 → 17,500
  • Lanturn: 
    • ↓ Health: 20,500 → 19,850
  • Qwilfish:
    • ↓ Health: 10,000 → 9,120
    • ↓ Armor: 15,000 → 13,500
  • Pincurchin: 
    •   ↓ Health: 30,030 → 28,270
  • Tapu Fini: 
    •   ↓ Armor: 200,000 → 175,000

Bugs

  • If a secret Pokémon is lost due to a bug, both it and its item are recovered upon restarting the game.
  • Tapu Bulu ability is fixed, it now takes 20 hits to reduce regeneration to 0 instead of just 1.
  • Fixed a bug that allowed equipping items when it shouldn't have been possible.
  • Fixed a bug where Pokémon could attack enemies outside the map.
  • Fixed a bug that prevented Sableye and Mega Sableye from properly updating ricochets.
  • Fixed a bug that reduced the damage from the item Weakness Policy.

Files

PokéPath TD - Linux (Version 1.5.6) 171 MB
3 days ago
PokéPath TD - Windows (Version 1.5.6) 143 MB
3 days ago

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Comments

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finally! you're adding pokepath TD infinite Mod features that deserve to be in the vanilla game!